Chronicle
Shared time. Local simulation. The galaxy remembers.
Characters
These are persistent independent characters, not disposable AI chat sessions.
Local Sector
Everything listed below exists in the database independently of the AI.
Zones retain independent characters, local infrastructure, ground piles and climate. Only populated locations require routine AI calls; all recorded locations remain available.
Turn Readiness
See which player characters have queued an instruction. Other players’ instruction text stays private.
Green means an instruction is queued. Red means none is queued. Autonomous player characters can still act without a queued instruction. NPCs act autonomously and are not listed. This status does not block advancing the world.
Account and Chronicle
All accounts share one persistent world and one turn clock. Each player controls their own characters and queues orders for the same upcoming turn.
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To switch between Chronicles, sign out and sign into the other account. Your current world is saved automatically.
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All accounts share this one world and turn clock. Each account has its own personal Chronicle.
Star Map
Browse the nested location tree, zoom between parent and child scopes, and inspect travel destinations and local areas without loading the full world state into the simulation prompt.
World Editor
Author starting geography, possible natural resources, landmarks, NPCs and AI instructions. World simulation itself is unchanged.
Edit one of the existing simulation zones. This does not add a new simulated zone or create a 3×3 location grid.
This catalog describes what might occur in the environment. Adding a possibility does not create collected items, a discovered mine, or a resource deposit.
Edit authored landmarks such as rivers, terraces and prominent rock formations. AI-discovered features are listed below for reference but are not rewritten into the starting world.
Connections are the existing zone adjacency information sent to the AI. Saving edits both directions; it does not teleport characters or create any new physical movement rules.
Edit the selected zone's existing climate profile as JSON. This is AI context, not automated weather simulation. Temperature ranges are checked for valid formatting before saving.
Stored in config/area_climates.json.
These six database ledgers are AI-authored world state. Review real recorded IDs and relationships by selected zone. This panel never invents, modifies or seeds game outcomes.
Administration
Configure the engine, AI model, and local operation. The administrator can advance the world manually or enable scheduled turns during a chosen real-world time window. Players are refreshed when calculations finish.
Optional scheduled world turns. OFF by default. Set when a session begins, how long it runs, and how often another turn starts. The server runs the timer even if the browser is closed. Long calculations never overlap, and missed turns are never replayed in a burst.
Each code permits one new player account and expires after 30 days. Codes are stored hashed and cannot be recovered.
Download a consistent SQLite snapshot of the complete Galactic world and account database. No backup copy accumulates on the server. Store the downloaded file securely because it includes account password hashes and private world history.
Both resets delete all characters, NPCs, buildings, inventory, projects and turn histories. Both restore the Solar System world from your currently saved World Editor starting template. Your customized prompts and administrator password stay unchanged.
Preserves player logins, but everyone must create new characters.
Deletes all player accounts, active player sessions, and invitation codes. Keeps the signed-in administrator account so you can generate new invitations. No extra reset script required.
The world resets to Turn 0; you do not need to restart the server.
Editable minimum/maximum suggestions sent to every AI planner call. These are preferences for believable work speed, gathering, construction, fire, weather, travel and light. They are not code-enforced gameplay rules. The AI determines every actual outcome and database write.
Read-only administrator investigation. Select any recorded turn to see player instructions, committed events, exact AI requests/responses, and database-write diagnostics. Recorded turns include before/after database writes, new portable-container IDs, AI decisions and post-commit world snapshots. V2.0.25.7 adds two-way ground checks, raw quantity deltas, and both preliminary and final AI cross-area declarations. Older turns cannot have their missing historical snapshots reconstructed.
Select a turn to investigate. Raw AI responses may include provisional decisions that were not committed; the applied-change log is distinguished below.
Choose the relative odds for an occupied location. A zero disables that outcome. An incident appears only at the end of the phase and remains unresolved until players can respond next phase. No random event directly causes death.
Spawn unprompted NPCs, set their personalities and starting skills, change names or zones, and remove or restore them without deleting historical references. NPCs select their own actions every turn. You can also adjust the traits and skills of existing player characters here.
Spawn an NPC
Manage existing characters
Traits use intensity 1–5; skills use AI-defined competence 0–100. The simulation AI awards gradual skill experience and stores a history of meaningful practice; saving a profile preserves that experience. Neither trait intensity nor skill level is a hardcoded success probability. Removed NPCs are archived and can be restored.
Inspect live SQLite integrity, foreign keys, Sol System seed IDs, descriptive population guidance, NPC ownership and autonomy, inventory site totals, stored profiles and the synchronized world clock. This report does not modify or reset anything.
Run the audit to inspect your actual world database.
Platform Prompt IDs are independent of local prompt files. To use the refreshed rules with a saved Platform Prompt ID, republish that prompt with the current shared rules and role instructions; alternatively clear its ID to use the updated local fallback. The story-length option still applies when a Platform Prompt ID is used. Create saved prompts in the OpenAI Platform Playground for your existing Chronicle API project. Paste each published Prompt ID below. A filled ID means Chronicle sends only the saved prompt reference and world state for that role; an empty ID uses local prompt files. Each saved prompt must contain the shared world rules plus that role’s instructions. Prompt content still counts as model input tokens.
Only Planner and Narrator make live calls. Previously saved Objective, Grounder, and Auditor settings are inactive.
Current local shared rules. Edit and save here, or load the updated world rules template. These local instructions are used when a role has no saved Platform Prompt ID.
File: prompts/world_rules.txt
Edit the active Planner and Narrator prompts. Your custom text is retained during upgrades. Use the current templates below when you want the refreshed engine instructions; saving updates the active text.
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Edit these files with any text editor. Changes take effect on the next call when a saved Platform Prompt ID is NOT set for that role.
prompts/world_rules.txtShared project-wide instructionsprompts/planner.txtAI-directed outcomes + time + goalsprompts/narrator.txtVerified Chronicle proseNot loaded.
Token counts reported by the API. No prices are estimated.